So I am back from a hectic semester. Although I was not posting much I did play around with some art. Here is some of what I did.



One thing I found, is how much more enjoyable it is to make maps outside Maped and import them as pictures. I think it takes out the hardship of making tiles that “tile” correctly. The last two image were done in such a way. The problem with such a technique is the size of the map files it creates. Also obstructions in Maped can not be made by importing images and making them into a new layer. Overall though, I prefer this technique for making maps.
As for what I plan to do from now on, well I don’t know honestly. I am still in Gruedorf in spirit but I don’t really have a dedicated project. I still want to finish a game within 6-10 months. However most project out there are of a much larger scope. I will still help other projects with my art but I personally want to work on a game that is:
- Small scale
- Creative
- Enjoyable
So if you are a coder, artist or musician who is interested, drop me a line and we can talk.

Those screens are looking nice! I especially like the town setup. You should pump out a little walk’n'talk demo!
>>One thing I found, is how much more enjoyable it is to make maps outside Maped and import them as pictures. I think it takes out the hardship of making tiles that “tile” correctly. The last two image were done in such a way.<<
I love it.
Grue: How about this then, you have something you can show off with a screenshot or video for your next update and I will have a walk’n'talk demo on my end. Deal?
How big are the file size it creates when importing images as layers? I intend to do the same in my game, but have no idea if it really is feasible on a medium/large scale.
Not bad, I used to do by manually importing each layer and using the new “imported tiles as new layer” option. Then I found out about the psdmap utility (http://www.verge-rpg.com/files/detail.php?id=483).
It is much quicker. It can also recognize similar sections that have been used multiple time and reuse the same tile. For this reason, the tiles end up being the same size as regular tiles if you draw the map correctly.
You can check our compo entry, Wind, for an example. The maps in the demo were done using psdmap.